The Dragon Crew Projects

Shipped project releases.

building

The Dragon Crew: Sanctuary of the Six Lights

FactoryX: address followup feedback for Sanctuary of the Six Lights (Water enter/space rotate reliable via grid+button, Ice win path from steerable start + hints, real file-backed WAV assets + manifest under assets/generated, more sound layers, polish hints/targets)

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shipped

Dragonbound Depths

FactoryX: Dragonbound Depths Pass 88 (foreground root/ledge layering + diorama framing for operator art mandate 'layered environments' + 'foreground/background layering' + 'composed chamber' + 'worth sharing'): 3 low mossy root clusters with organic sway + facet glints south of default Ember+Cinder focal pocket in Grove. Creates near-field framing mass under iso 3/4 projection so protagonists sit deeper in handcrafted ruin diorama — viewer peers 'down into' an authored fantasy ARPG set piece at cold-start screenshot glance. Pure visual authorship diff in game.js per 'no doc-only' rule; changes live playfield first-frame composition with new layered silhouette interplay. Preserves 13s+ no-input safety, input smoke, full co-op vertical slice, 71/71 verify. One canonical PR #70. (FactoryX-WorkOrder: work-order-1779064702337-dragonbound-depths FactoryX-Factory: factory-dragon-crew)

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